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Every year, you’ll get an update that fixes bugs and adds new functionality.

But with each update there will likely be an increase in the minimum hardware specifications required to run it (and generally, you need well above the minimum specifictions to run it well).

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As a result, we often struggle on with machines well past their prime. You’d get a major new release every three or four years, you’d have to pay to install it, it would change — and break — things, and as a result people would often stick with the operating system that was installed on their computer when they bought it.

Windows XP way outlasted its natural lifespan for this exact reason. Apple is already well established in a program of annual, free updates to OS XAs a result, operating system updates are more important and desirable than ever.

The download already includes the Easy Hook binaries, but if you want to download them yourself you can find them at Code Plex here.

Previously I had a C helper DLL to get the VTable addresses. The capture method used in Direct3D 10 and 11 is also more thread-safe allowing us to extract data from the resulting texture on a background thread. We are also able to copy only the region of the backbuffer that we are actually interested in – making the capture of smaller regions quicker as less data needs to be copied to system memory. Font("Times New Roman", 16.0f))) #endregion #endregion Unfortunately Direct3D 11 does not provide any support for Direct2D / Fonts for our overlay, so you would need to create a D3D 10 device with a shared texture, and blend this into the D3D 11 backbuffer (see

DWM) also uses the DXGI Present but haven’t looked into this in greater detail as the End Scene hook in Direct3D 9 achieves what we are after also. The D3D 9 example displays the frame rate and draws a box with a cross in the middle to identify the region that was captured – this fades after 1sec.

Direct3D 10 and 11 both provide the Resolve Subresource method (Direct3D10. #region Example: Draw Overlay (after screenshot so we don't capture overlay as well) #region Draw fading lines based on last screencapture request if (_last Request Time ! = null) #endregion #region Draw frame rate using (Slim DX.

Professional apps such as Photoshop have relatively modest minimum specs, but need far more to attain a decent level of performance.

(For example, 2GB is the stated minimum RAM, but Adobe recommends 8GB.).

By following the steps below it is possible to install any of our products on a PC where Direct X 9 is present.

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